
ONLINE SAFETY LEADS
What is the Online Safety Leads course?
- An in-depth course for those who manage online safety in school/college.
- e.g. DSL, Computing Coordinator, ICT Lead, Safeguarding Governor, Headteacher etc.
- Online (virtual) training via short modules by an experienced specialist.
- At your own pace, in your own time (12 month licence).
- Printed certificate sent to you on completion.
Teaching online safety is one thing, managing online safety when you are time poor is another thing entirely, particularly when you take into account curriculum, safeguarding, technology, parental engagement and more.
This online safety leads course will help you will all of this. Clear, pragmatic, up to date information from someone who works in schools and colleges and specialises in online safety.
To see all the topics covered go to the bottom of this page.


WHO WILL DELIVER THE TRAINING?
Alan Mackenzie specialises in online safety and has been working in schools nationally and abroad since 2007.
WHERE AND HOW MUCH?
The course is delivered online via my learning platform, The Online Academy and the cost is £95.00 plus VAT per person.
To purchase simply email Alan ( alan@esafety-adviser.com ). A quotation will be emailed to you in order to raise a purchase order. On receipt of the PO your login will be created and you can commence the course.
WHAT IS COVERED IN THE COURSE?
Managing Online Safety
This is the main part of the course for which you will receive your certificate. Total time 2 hours 30 minutes:
- Introduction
- Defining online safety
- National picture
- Risky behaviour
- Content, contact, conduct
- Gaming
- YouTube
- Social media
- Safe or unsafe?
- Online disinhibition
- Cyber trauma
- Reporting routes
- Curriculum planning
- Risk assessing
- Parent engagement
- Keeping up to date
- Putting it all together
Risks and Issues
These are modules that may be of interest to update you or increase your knowledge. Total time 1 hour 50 minutes.
- CSE/A
- Online bullying
- Sexting and sextortion
- Digital self harm
- Live streaming
- Sadfishing
- Deepfakes
- Doxxing
- Digital footprint
- Gaming disorder
- Skin gambling
- Game transfer phenomenon
- Persuasive design
- Like farming
- Images and hash technology
- Decoy apps